About Me

Curriculum Vitae:

Word 97-2003 Doc

Contact:

ahamnett@hotmail.co.uk
http://www.linkedin.com/in/ashhamnett

Bio:

Who I Am

I'm a First-class honours graduate from the Games Technology course taught at the University of the West of England (UWE) in Bristol, England. I enjoy programming in C# and C++ and I regularly make time to do some coding each week. I've also got a fair amount of experience with photo-editting software like Adobe Photoshop, and video-editting software like Sony Vegas.

As you'd expect, my main hobby is gaming. I've been interested in it for almost as long as I can remember, going back all the way to the Sega Mega Drive and dabbling in every generation in between. I play pretty much every genre of game except sports and racing titles, and even then I've been known to play the occasional kart racer. Outside of games I also like to have a read, either from a good book or a talented author online, and sometimes I can find a show to watch where you can learn a thing or two.

What I Find Interesting About Games

S.T.A.L.K.E.R.: Call of Pripyat (2010)
Games have always fascinated me. Unlike books, films and other media, games are a dynamic experience. Once you watch a film once, you know exactly how it plays out every time you revisit it. With games, while you know what the general outcome is, the actual experience can vary greatly based on the player and scope of the game.

It's the reason why the aspect I appreciate most in games is the depth of the experience. With depth comes choice, and choice allows both a greater sense of involvement (as the player has to consider their options) and variety (such that not every playthrough of a game has to be the same). Some of my favourite games are those which offer the player a range of approaches, such as open-world games like S.T.A.L.K.E.R. or stealth games like Metal Gear Solid 4.

What Got Me Into Games Development

Like many young gamers, I never really considered how games were actually put together. It was simply something that someone else did which provided the end product that I ended up purchasing and playing. It wasn't until I got into PC gaming and discovered the existence of mods that I actually began to consider the development of the media form I took for granted almost every day.

Suddenly, game development wasn't just something that some professional did, it was something that anyone with enough motivation could do. As such, I started to experiment with various different forms of development such as level design, texturing and various others. When I took my Games Technology course at university though, I learned how to program and with it I found the area of games development that I was most suited to.

What Areas of Development I Specialise in

Before I went to university, the area I was most skilled in was level design. It is one of the more obvious areas where depth can be applied to a game, as the structure of the environment directly determines how you consider your goals. As such, I'd spent a lot of time looking into Valve's Hammer Editor and making maps using it. During university, I also had the chance to learn about Epic's Unreal Editor, further increasing my experience.

Project "Lead" (2013)
When I got into programming though, the area I found most interesting was artificial intelligence. A well-constructed AI is often where the main source of challenge comes form in most games. I took great interest in creating robust AI systems such as pathfinding and state machines. There's a certain enjoyment I get from deconstructing the behaviour I want my AI to achieve and then coming up with a solution to generate that behaviour.