Curriculum Vitae:
Word 97-2003 DocContact:
ahamnett@hotmail.co.ukhttp://www.linkedin.com/in/ashhamnett
Bio:
Who I AmI'm a First-class honours graduate from the Games Technology course taught at the University of the West of England (UWE) in Bristol, England. I enjoy programming in C# and C++ and I regularly make time to do some coding each week. I've also got a fair amount of experience with photo-editting software like Adobe Photoshop, and video-editting software like Sony Vegas.
As you'd expect, my main hobby is gaming. I've been interested in it for almost as long as I can remember, going back all the way to the Sega Mega Drive and dabbling in every generation in between. I play pretty much every genre of game except sports and racing titles, and even then I've been known to play the occasional kart racer. Outside of games I also like to have a read, either from a good book or a talented author online, and sometimes I can find a show to watch where you can learn a thing or two.
What I Find Interesting About Games
S.T.A.L.K.E.R.: Call of Pripyat (2010) |
It's the reason why the aspect I appreciate most in games is the depth of the experience. With depth comes choice, and choice allows both a greater sense of involvement (as the player has to consider their options) and variety (such that not every playthrough of a game has to be the same). Some of my favourite games are those which offer the player a range of approaches, such as open-world games like S.T.A.L.K.E.R. or stealth games like Metal Gear Solid 4.
What Got Me Into Games Development
Like many young gamers, I never really considered how games were actually put together. It was simply something that someone else did which provided the end product that I ended up purchasing and playing. It wasn't until I got into PC gaming and discovered the existence of mods that I actually began to consider the development of the media form I took for granted almost every day.
Suddenly, game development wasn't just something that some professional did, it was something that anyone with enough motivation could do. As such, I started to experiment with various different forms of development such as level design, texturing and various others. When I took my Games Technology course at university though, I learned how to program and with it I found the area of games development that I was most suited to.
What Areas of Development I Specialise in
Before I went to university, the area I was most skilled in was level design. It is one of the more obvious areas where depth can be applied to a game, as the structure of the environment directly determines how you consider your goals. As such, I'd spent a lot of time looking into Valve's Hammer Editor and making maps using it. During university, I also had the chance to learn about Epic's Unreal Editor, further increasing my experience.
Project "Lead" (2013) |